Class CharacterStatusManager

Class of Character's Combat Properties

Constructors

Properties

anemoDamage: StatProperty
anemoEnergyCost: number
anemoRes: StatProperty
attack: StatProperty
attackBase: StatProperty
attackFlat: StatProperty
attackPercent: StatProperty
chargeEfficiency: StatProperty
cooldownReduction: StatProperty
critDamage: StatProperty
critRate: StatProperty
cryoDamage: StatProperty
cryoEnergyCost: number
cryoRes: StatProperty
currentAnemoEnergy: number
currentCryoEnergy: number
currentDendroEnergy: number
currentElectroEnergy: number
currentEnergy: number
currentGeoEnergy: number
currentHealth: StatProperty
currentHydroEnergy: number
currentPyroEnergy: number
defense: StatProperty
defenseBase: StatProperty
defenseFlat: StatProperty
defensePercent: StatProperty
dendroDamage: StatProperty
dendroEnergyCost: number
dendroRes: StatProperty
electroDamage: StatProperty
electroEnergyCost: number
electroRes: StatProperty
elementMastery: StatProperty
energyCost: number
geoDamage: StatProperty
geoEnergyCost: number
geoRes: StatProperty
healAdd: StatProperty
healedAdd: StatProperty
healthBase: StatProperty
healthFlat: StatProperty
healthPercent: StatProperty
hydroDamage: StatProperty
hydroEnergyCost: number
hydroRes: StatProperty
maxHealth: StatProperty
physicalDamage: StatProperty
physicalRes: StatProperty
pyroDamage: StatProperty
pyroEnergyCost: number
pyroRes: StatProperty
shieldStrength: StatProperty
sortedDamageBonus: StatProperty[]
speedBase: StatProperty
speedPercent: StatProperty
statProperties: StatProperty[] = []